Blit is a conversational agent for game assets. Just say what you imagine — from images to motion, it becomes real in front of you.
Every clip below is real Blit output. From conversation to motion, end to end.
ONE WOLF RANGER · ONE CONVERSATION
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8fEVERY OTHER KIND OF MOTION
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8fASSET.md locks style rules at the workspace level. Compare how the same knight prompt changes under different profiles.
SAME PROMPT
> Create a wandering knight character base wearing a worn cape and holding a lantern. Front-facing default pose.
Profiles are a starting point.
When you need a tighter house style, custom ASSET.md lets you define the style, view, palette, and forbidden rules for the whole workspace.









Blit is great at characters. But it can also make skill effects, scenes, props, portraits, and rosters. Everything here is real output.
Every asset here is a real Blit conversation output. Browse the full examples gallery and open any conversation straight in Studio.
Free to start, upgrade when you need more
Starter
$15/month
ProPopular
$30/month
MaxBest value
$100/month
Team
Custom
How credits are used
Credits are shared across image and motion generation. One image uses 3 credits, and one motion clip uses 50 credits. Credits are charged only for completed outputs.
300 free credits included
Start a conversationBlit is a conversational game-asset agent. You talk to it in a workspace and it produces concept art, playable sprites with transparent backgrounds, portraits, layered scenes, and keyframe animations — keeping one subject's identity and style consistent across them.
It works across a whole conversation instead of one prompt at a time. You can derive a playable base from a concept, a portrait from that base, and a motion from the same character — and correct any result in-place instead of re-rolling.
ASSET.md is a workspace-level style profile that locks style and view for everything you make. Because the look lives in the workspace, the same prompt under a different profile produces a distinctly different world.
You author the key poses of an action — anticipation, contact, follow-through — and Blit renders them into a clip. If one pose reads wrong, you revise just that key and re-render; the other keys and their timing stay put.
Yes — new accounts receive 300 free credits. If you're evaluating with a team or need more credits, contact us and we can help.
Sprites download at 32, 64, 128, 256, 512, and 1024 px. Scenes export at 1K / 1.5K / 2K depending on aspect ratio, and motion exports follow the clip's native canvas down a halving ladder.