Blit
Blit

Examples

Every example is a real Blit output.

A full combat set in one conversation12F

A full combat set in one conversation

One conversation that carries a wolf ranger from base to idle, walk, bow attack, and hurt reaction — a combat motion suite.

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From concept art to a playable asset 1
From concept art to a playable asset 2
From concept art to a playable asset 3
From concept art to a playable asset 4

From concept art to a playable asset

One conversation that carries a knight from key art to a playable base, portrait, and idle motion.

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Rogue walk and recolor8F

Rogue walk and recolor

An English conversation that creates a dark fantasy rogue, adds a walk loop, then recolors the armor.

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Dwarf hammer jump slam10F

Dwarf hammer jump slam

A warhammer dwarf moves from base design into a heavy jump-slam attack clip.

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Elemental spirit family 1
Elemental spirit family 2
Elemental spirit family 3
Elemental spirit family 4

Elemental spirit family

A wind spirit expanded into a fire, water, and earth family, then carried into a fire-spirit idle.

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Emote set8F

Emote set

A cat mage given celebrate and sleep emotes, forming an identity-locked emote set.

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Enemy roster expansion 1
Enemy roster expansion 2
Enemy roster expansion 3
Enemy roster expansion 4

Enemy roster expansion

One anchor slime expands into a bat, spider, mushroom monster, and skeleton that all fit the same game.

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Top-down directional walk set8F

Top-down directional walk set

A top-down traveler base becomes a down-facing walk loop, then continues into matching directional walk cycles.

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Gloomy pixel wizard: from character to combat motion8F

Gloomy pixel wizard: from character to combat motion

From a one-line prompt to four gloomy wizard candidates, then a darker recolor of the chosen one, and on into walk, staff-swing, and fire-blast combat motions — all in a single conversation.

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Towel change transformation10F

Towel change transformation

A character keeps identity while a spinning effect reveals the new towel outfit.

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Breathing idle loop8F

Breathing idle loop

An acorn archer base turned into a seamless idle loop driven by subtle breathing motion only.

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Layered shrine scene 1
Layered shrine scene 2
Layered shrine scene 3
Layered shrine scene 4

Layered shrine scene

A parallax-ready scene authored as three independent layers — background, shrine, and effect — then the effect layer swapped to falling petals in one follow-up turn.

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Magic explosion VFX16F

Magic explosion VFX

A still explosion candidate becomes a 16-frame VFX burst that flashes outward and dissipates.

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From mascot to game sprite

From mascot to game sprite

An uploaded mascot converted into a game-ready sprite, then carried into an idle motion.

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NPC daily-life motion8F

NPC daily-life motion

A raccoon shopkeeper given everyday motions — sweeping with a broom and a warm smile.

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Palette variant set 1
Palette variant set 2
Palette variant set 3
Palette variant set 4

Palette variant set

Three recolored variants of a knight base that keep silhouette while swapping only the palette.

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Four-expression portrait pack 1
Four-expression portrait pack 2
Four-expression portrait pack 3
Four-expression portrait pack 4

Four-expression portrait pack

An identity-locked four-expression portrait pack built from a single sorceress base.

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Character-matched scene

Character-matched scene

A forest background scene authored to match a traveler character's art style.

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Cabin interior scene

Cabin interior scene

A prompt-only scene example refined into a more game-ready top-down view.

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Seamless grass tile variants

Seamless grass tile variants

A base grass tile expands into flower and pebble variants while keeping the same terrain language.

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Side-view swordsman idle loop8F

Side-view swordsman idle loop

A side-view swordsman receives a clean breathing idle loop for a default stance.

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16-frame signature attack16F

16-frame signature attack

A gauntlet brawler base driven into a 16-frame signature attack with clear contact and follow-through.

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Space RTS unit attack8F

Space RTS unit attack

A space RTS unit roster leads into an armored infantry firing motion with muzzle flash and recoil.

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Team-color walk recolor8F

Team-color walk recolor

A finished walk loop keeps its timing and motion while the armor palette changes to a team color.

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Treasure chest view set 1
Treasure chest view set 2
Treasure chest view set 3
Treasure chest view set 4

Treasure chest view set

Choose one prop, then extend it into side, back, and top-down views while keeping the same chest.

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Floating object motion8F

Floating object motion

An uploaded prop turns into a light floating loop without changing the object design.

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VFX motion pack12F

VFX motion pack

A ground-crack flame still extended into a burst animation and a slash trail effect set.

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