Production
Start-frame motion
Animate selected still assets into idle loops, walk cycles, attacks, hit reactions, and VFX motion clips.
Motion starts from one selected still asset. Blit does not create production animation from text alone; when a request has no clean start, the agent first creates still candidates and asks you to pick one.
Cutout motion
- Start: choose a transparent character, object, effect, or UI cutout.
- Motion: describe the physical action, timing, and direction of travel.
- Timeline: cutout motion has no exact frame-count control. Blit derives a dense natural timeline from the motion brief.
Artwork motion
- Start: choose the full opaque picture that should move.
- Motion: describe one action such as an ambient backdrop loop, moving poster, or animated illustration.
- Frame count: choose 4, 6, 8, or 12. This choice is required for artwork motion.
Good motion prompts describe cause and effect: anticipation, acceleration, contact, hitstop, recoil, compression, follow-through, and settle. Instead of asking for something to be 'more dynamic,' say what moves first, what hits, what stays planted, and how the pose settles after the action.
Each render has one start frame and one physical action. For a longer sequence, the agent chains actions as separate clips and uses the previous clip's final frame as the next start.