Blit
Blit

Workflow

ASSET.md style lock

Use workspace-level ASSET.md profiles to keep pixel art, HD game art, camera, and production style consistent.

ASSET.md is Blit's workspace-level production profile. It tells the asset creation agent what visual language to keep across a conversation: style, camera angle, view, palette direction, line weight, pixel scale, and output constraints.

A conversation starts from the workspace's active ASSET.md snapshot. That means you do not need to restate the same style prompt every turn. A character concept, playable sprite, portrait, VFX pass, scene layer, and motion base can all inherit the same production direction.

What ASSET.md controls

  • Style family: pixel art, HD 2D game art, painterly fantasy, toon, vector, or custom art direction.
  • Camera and view: eye-level, top-down, or isometric framing where the profile supports it.
  • Production constraints: readable silhouettes, clean game-asset edges, palette discipline, transparent subject canvas when needed.
  • Reference continuity: how a subject should stay recognizable when it becomes a sprite, portrait, variant, or animation base.
name:    HD 2D Game Art - Isometric
style:   crisp HD game art, readable materials, controlled highlights
view:    isometric game asset view with clear top planes
camera:  isometric
ASSET.md is a style contract, not a prompt hack. The agent still reads your turn, references, and selected assets, then uses the active profile as the workspace's production baseline.
See one character carried from concept to playable assetSee a mascot reference turned into a sprite