Production
Layered scenes
Build scene backgrounds, subjects, effects, and overlays as reusable game-art layers on one shared canvas.
Layered scenes let you keep a game background stable while changing the pieces that sit on top of it. Instead of baking every mood into one flat image, Blit can plan scene work as background, subject, effect, and overlay layers on a shared ratio canvas.
Layer roles
- background: opaque scene canvas such as a room, forest, town, shrine, dungeon, or battlefield.
- subject: separated character, prop, vehicle, or point of interest on the same canvas ratio.
- effect: fireflies, fog, magic, weather, attack effects, or ambient VFX that can be swapped later.
- overlay: foreground branches, UI-like callouts, frames, or atmospheric front layers.
The useful part is controlled replacement. You can ask to keep the background and subject, then replace only the effect layer: fireflies to falling petals, fog to sparks, daytime to a magical overlay.
For scenes and backgrounds, Blit keeps an opaque ratio canvas. Subject, effect, and overlay layers are prepared as transparent layer outputs when the task calls for separated compositing.
See a shrine scene with swappable effect layersSee a scene with a companion subject